The game has been expanded with a number of episodes, adding a few dozen new levels per episode as well as new gameplay mechanics. In the game's first major expansion, the game added a separate set of levels in the Dreamworld, not accessible any more. While levels had the same goals, the players had to balance matches of candies of two randomly selected colors to avoid disrupting the sleeping Odus the Owl; if they did, the level was considered lost and the player had to try again. If they collected enough matched candies to fill a meter, the player actived the Moon Struck power: the board was cleared of all candies of those two colors, and the player gained a few turns of additional matches without having to balance colors. After this, Odus returned to sleeping and two new colors were randomly selected for the balance. This continued until the player completed the level or ran out of turns as in the main game. Dreamworld levels used a different set of lives from the main game, allowing the player to switch back and forth between these modes.
The goal of Candy Crush level 1001 is to bring down 3 Hazelnuts and 3 Cherries and reach 60,000 points in 35 moves or fewer. Read the tips, watch the video and get an idea of what you’re supposed to do on Candy Crush Saga level 1001.