Marching Cubes Example

Loading...

Currently I am trying to implement the marching cubes algorithm in my project. It uses Unity 3 and C#. But I need to find a proper implementation example to truly understand its inner working.

If for example the value at vertex 3 is below the isosurface value and all the values at all the other vertices were above the isosurface value then we would create a triangular facet which cuts through edges 2,3, and 11. The exact position of the vertices of the triangular facet depend on the relationship of the isosurface value to the values at the vertices 3-2, 3-0, 3-7 respectively.

CS 524 Lecture 5

Showkase Live Demo | List Gallery

Cubiquity - A fast and powerful voxel plugin for Unity3D ...

c++ - Compute gradient for voxel data efficiently - Stack ...

Final Surface® - 3D-Software

3d meshes - Smooth mesh from voxel grid - Game Development ...

metaballs • Kamen Dimitrov's Blog

http://www.ccp14.ac.uk/ccp/web-mirrors/platon-spek/platon/

The vertices are the green and blue points on top. We ...

http://xtal.crystal.uwa.edu.au/

PCL Developers Blog

4A) Generative models

Showkase Live Demo | List Gallery

A Man Did Not Make This Beautiful World. A Computer Did ...

Biomedical Informatics Qualify YM · GitBook

Voxel visualization of brain hematoma [CT] | Ranza Research

computational geometry - Convert binary voxel image to ...

PE Poster: Non-Locomotor Movement | Physical education

GE's new CT scanner [x-post from /r/woahdude] : pics